iOS and Android from one codebase, without the compromises.
React Native apps with native performance, offline support, push, payments and store submission handled. One team, both platforms.
What is React Native development?
React Native app development delivers native iOS and Android apps from a single JavaScript codebase, sharing logic with your web product and needing one team instead of two. Eazyware builds React Native apps with offline-first sync, push notifications, UPI and card payments, native modules where needed, and handles App Store and Play Store submission.
| Service line | Digital Product Engineering |
|---|---|
| Engagement | Scoped build with milestones |
| Duration | Quoted after scoping; typically 8–16 weeks |
| Starting price | $17,500 |
| Typical range | $17,500 – $70,000 |
| Deliverables | 4 listed below |
| Delivered from | Bengaluru, India (IST, UK and US East hours) |
| Code ownership | Client owns code, infrastructure, prompts and documentation |
What problem does it solve?
Two native teams double the cost and halve the velocity. Cross-platform done badly feels cheap. Done well, users cannot tell.
How do we approach it?
One codebase for iOS and Android, built in the React Native bare workflow so native modules are available when needed. Offline-first is a design decision made in week one, with a local database and a sync engine whose conflict rules are written down and tested. Payments, push, maps, camera and biometrics are integrated with the platform's own capabilities. Beta builds go out through TestFlight and internal testing every sprint, and store submission, compliance and release notes are part of the plan rather than a surprise at the end.
What do clients use it for?
- Consumer apps with payments and notifications
- Field and delivery-partner apps with offline sync
- Companion apps for SaaS products
- Apps with on-device AI features
Is it the right fit?
Good fit when
- Products that need iOS and Android at once
- Teams with a JavaScript web stack
- Businesses with field teams
Probably not when
- Graphics-heavy games
- Apps depending on niche native SDKs with no bridge
What do we build?
- Consumer and B2B mobile apps
- Offline-first sync, push notifications, deep linking
- Payments (UPI, cards, wallets), maps, camera, biometrics
- Native modules where needed
- App Store and Play Store submission and compliance
- On-device and cloud AI features: voice, vision, assistants
What you get
- Production apps on both stores
- CI builds
- Analytics
- Crash reporting
How does the engagement work?
- 01
Scope
- 02
Design
- 03
Build
- 04
Beta via TestFlight and internal testing
- 05
Store launch
What does good look like?
Two apps in two stores from one team, with crash-free sessions you can report, offline behaviour that field teams trust, and a release cadence measured in weeks. Deep links, notifications and payments that work the way users expect on each platform. And a shared codebase with your web product where logic is written once.
How does it compare?
| Eazyware | Typical agency | In-house hire | |
|---|---|---|---|
| Time to first result | Sprint Zero in 10 days, then a fixed-scope build | 6–12 weeks of discovery before a proposal | 3–6 months to hire, then ramp |
| Pricing model | Fixed scope, milestone billing, INR or USD | Time and materials, open-ended | Salaries, tooling, management overhead |
| AI depth | Multi-model, evals, cost routing, observability as standard | Often a single vendor API and a prompt | Depends entirely on who you can hire |
| Ownership | Client owns code, infra, prompts and docs | Sometimes retained or licensed back | Owned, but concentrated in one or two people |
| After launch | Care Plans with SLA and AI add-on | Change requests at hourly rates | Ongoing headcount whether or not there is work |
Which pitfalls do we design around?
Mobile projects fail on offline as an afterthought, on store rejection at the last minute, on native edge cases nobody planned for, and on a release process that depends on one person's laptop. We design offline first, submit early, budget for native modules and automate builds.
What do we measure?
Every engagement is instrumented. These are the numbers you see in the dashboard and the monthly report, not claims on a website.
- Crash-free sessions
- App store rating and review cadence
- Cold start time
- Offline sync conflicts (target: zero)
Which technologies do we use?
- React Native (bare workflow)
- Node.js backend
- Firebase / APNs
- Razorpay / Stripe
- CodePush
Who does the work?
A mobile lead with both platforms' release experience, one or two React Native engineers, a backend engineer for sync and APIs, and a designer for platform-appropriate patterns.
What do you need to bring?
Apple Developer and Google Play accounts, the backend or API the app will use (or scope for us to build it), designs or a design partner, and a group of real users for beta builds. A view on offline requirements from the people who will use it in the field.
Frequently asked questions
Why not Flutter or native?
One JavaScript stack across web and mobile means shared logic and one team. Native modules cover the edge cases.
Store rejection?
We've shipped through both stores. Compliance is in scope.
Where does this fit?
React Native Mobile Application Development is part of our Digital Product Engineering line. Not sure yet? Start with Sprint Zero, a ten-day discovery whose fee is credited to this build. See all pricing or talk to an engineer.